This might be broken for a bit. ––––––––––––––––––––––––––––––––––––––––––––––––––– All the cool stuff you can do in this version: GENERATE --- EDIT --- SAVE --- LOAD Press shift at the same time as the green flag to activate turbo mode so that the project runs at optimal speed. Controls: 1, 2, & 3: Generate pattern. Z: Display pattern. X: Save pattern. C: Load pattern. Click: Change color of squares. N & M: Change color squares are set to when clicked.
I had a thing here about how I'm not going to update this because I don't need to, but then I realized I actually did need to update it. Update log: V1.0: Generates 24x24 pixel black or white (light gray) tiles randomly in a 15x20 rectangle that fills the screen exactly. V1.1: Made tiles change color when clicked, which also changes the data for that tile so it stays the same if you reload. V1.2: Added 8 more colors (Gray [dark gray], red, orange, yellow, green, blue, purple, and brown.) Modified the editing code to be compatible with more colors and to only change the color once when clicked and held. V1.3: Added the save and load system (which was my main goal for this from the beginning.) Removed gray (dark gray) due to the save/load system not working with 2 digit numbers (for those of you not keeping track, V1.2 had 10 colors.) V1.3.1 ( finished 8/26/2024): Added the color selection feature to make it easier to paint a large area with one color. V2.0: I haven't finished this yet, but it merits changing the version numbers (2.0 -> 1.1, 3.0 -> 1.2, 4.0 -> 1.3, 4.1 -> 1.3.1).