No way! An April Fools entity that got real? --- INFO --- -+XXE-22+- Appears at: Anytime at or after E-022 (Chance to replace XE-22 or E-22), Will mainly appear after E-350 Damage: Insta-Kill Behaviour: Buffed version of XE-22 and almost acts similar to XX-15; Spawns in the lobby / intermediate room (A-399 / A-400 [Intermediate room] if not using the E Section checkpoint, but A-000 [Lobby] if using the E Section checkpoint) and rushes to the current room before breaking down 5 - 25 doors, increasing a chance to spawn in more entities during XXE-22s attack. It will then fake it's despawn for 6 seconds, before rushing back to the first room to despawn. Speed: Extremely Fast - Lightspeed Approximation: 10.64 RPS - 23.64 RPS ([?] - [?] Studs Per Second) Chance: Extremely Rare (Almost ~1.45 more rarity then XE-22), Increases as Player(s) progress | Common after room E-350 Lifetime: Depends (on how many doors it will break down) How to survive: Hide in any hiding spot. XXE-22 will provide less screenshake then both it's previous varients (XE-22 and E-22) because of how fast it goes. Mechenic: XXE-22 acts as a buffed version of XE-22, making it a much more buffed version of E-22. Just like the latters, the former spawns in the intermediate room (If the E Section checkpoint is not used) or the lobby (If the E Section checkpoint is used), before rushing forward. However, what differs the former from the latters is that XXE-22 will break down up to 5 - 25 doors, increasing the chance of introducing more entities during XXE-22s attack. XXE-22 will then send out a false alarm to the players by fake despawning in a similar manner to XX-15 for 6 seconds. XXE-22 will then re-appear and rush backwards to the intermediate room (or A-000, the lobby, if the E Section checkpoint is used), where it will despawn.