Welcome to Track Maker! A fun little project designed to help Scratchers make a racing game with ease. You may even declare this piece of media as a new game engine. You'd start with the main gimmick of this project, making some tracks. Next, you design the characters/vehicles and then finally altering the physics properties to further customise the game and to make the physics fit in with the tracks you make later down the line. How to use: You now have a preview of the track of your choosing. You're now able to know what track you're in and some basic properties. ========================================== Track editor: You should see a track, if not that means it doesn't exist. Press space to toggle checkpoint or property modifying. Add point: When clicked, makes the mouse add checkpoints where ever it clicks and the vehicles will follow the trail in that order. Press Z to toggle adding normal or key checkpoints. This allows the player to preform shortcuts while still being able to do the race! Remove last point: When clicked, makes the mouse do what it says! Every click, removes the last checkpoint placed. Test the Track: When clicked let's you drive against the bots around the path! Tip: If you are following the track, make sure the checkpoints are placed in the middle lane of the track, its spot should help you. Also make sure that the flag's spot doesn't overlap any of the others. This is to ensure the bots play out properly in the track and so it doesn't take up too much space! ========================================== Driving mode: Use those arrow keys to move your vehicle! Hold Z whilst your "foot is down" and turn! Beat out those Bots! Beware, as it's no easy feat! These guys are tough! Tip: Start with a single player session to get used to the controls! ========================================== Controls for controller: Right stick: Cursor, click stick to preform left click. Left stick: Left and right arrows, click stick to activate space key. D-pad: Left and right arrows. A(XBOX)/X(PS): Up arrow. Right trigger: Up arrow. B(XBOX)/O(PS): Down arrow. Left trigger: Down arrow. Shoulder buttons: Z Controls for mobile: Joystick up: Up arrow. Joystick down: Down arrow. Joystick left: Left arrow. Joystick right: Right arrow Button: Z ========================================== Are you stuck? Try giving these ideas a go: -Make a huge track! -Make a track with lots of intersections for maximum chaos! -Try recreating a real life racetrack or one from your favourite racing game! ========================================== DISCLAIMER: Your remixes aren't counted as an update. If you do add any features, they may not be in any versions of the project or could be implemented differently.
Try out the test tracks that are with the base project! Is it slow, or you're looking for better graphics? Try running the game in TurboWarp, which compiles the project so it runs faster: https://turbowarp.org/1042206389?hqpen&clones=Infinity&interpolate&fps=60&limitless (4:3 screen ratio) https://turbowarp.org/1042206389?hqpen&clones=Infinity&interpolate&fps=60&limitless&size=540x360 (3:2 screen ratio) https://turbowarp.org/1042206389?hqpen&clones=Infinity&interpolate&fps=60&limitless&size=560x360 (Scratch Studio Thumbnail screen ratio) https://turbowarp.org/1042206389?hqpen&clones=Infinity&interpolate&fps=60&limitless&size=640x360 (16:9 screen ratio) Don't remove fencing in the Turbowarp versions as it can cause track rendering problems! (Don't make tracks on there unless you opted for the 4:3 screen ratio version!) ========================================== Wanna show your race tracks to your friends? If you're not confident that you'll have an internet connection, download your remix and Scratch (Android, PC and Mac (Unix) only) or PictoBlox (Android, iOS, iPadOS, PC, Mac (Unix) and Linux) and show off your incredible track! ========================================== DEVLOG: 17/7/2024: I've made a huge change that will help Track Maker! advance further. I'm glad that I've made this change, as it makes it more accessible to more Scratchers! ========================================== Features added: More user friendly interface: I re-interpreted the text based interface as a more graphical and interactable interface, better for mobile platforms and leaves more room for aesthetic! Returning to the menu: There's now a button in the track maker that returns you to the track selection menu. This is for faster navigation as you no longer need to click the green flag to select a new track. Quicker track playing: You can now play a track directly from the menu! Options menu: You can now customise the mobile controls' size as well as toggling graphics settings! ========================================== Features changed: Start screen: Made the elements bigger to accommodate for mobile platforms. Menus: Menu buttons do not disappear anymore, they just pause. Player behaviours: When the bots or the player finish the race, they slow down to half speed. ========================================== Bug Fixes: Starting project from the thumbnail instead of the Green Flag: I just changed when the project thumbnail shows, It resets the timer instead of having a variable tie with it. Checkpoint system: You used to skip most of a track with a key checkpoint skip glitch, that was caused from a lack of/incorrect key checkpoint initialisation. ========================================== Credits: ChipTone: https://sfbgames.itch.io/chiptone ========================================== tags: #trackmaker #track #maker #racing #cars #busses #template #creativity #remixable #games