There Is the client and server. You can not: Remove/modify/add any code to the server. Modify the server variables/lists(server:something). You can: Remove/modify/add code to the client. Modify the client variables/lists(client:something) Modify the both variables/lists(both:something) Have any questions what you can and can not use? Just comment. Note: If you do not send packets to the server than your bypass does not count and same if you change the meaning of the packet like instead of you walking 2x whit 2x packet you walk 4x.
Discontinued for now. 1.0.0 Added movement engine so there is no more checks needed as i am pretty sure you can not bypass this. 1.1.0 Fixed movement engine bug