Note: The unfinished state of this update was caused due to the scratch saving issue that's recently been plaguing the site. I'll fix the update in the near future once I receive confirmation the next version isn't being worked on yet. Sorry for inconvenience, look forward to the proper update soon!. FOR DEVS - Please read the change log here in the description, the one in game has not been updated for reasons described below. For v0.7.3 changes, either view the in-game changelog on the title screen or scroll further down the description. ======================================= ◉ NOTICE ◉ This is a very big game, with over 2000 assets. If the project lags, please close all other tabs and applications. If you see grey [?] squares, refresh the page. If it still has the [?] squares and/or lags, load up the game on TurboWarp, which also allows for 60fps gameplay and widescreen! https://turbowarp.org/1043180998?size=640x360&fps=60 ◉ IN DEVELOPMENT! ◉ This game is still in development, so expect incomplete features, bugs or lack of polish. Please report any glitches to this forum topic: https://scratch.mit.edu/discuss/topic/313033/ ◉ CONTROLS ◉ Press Z and X to start the game and open the main menu. Movement: Arrow keys or A/D to move Up/W to jump Space in mid-air to spin Down/S in mid-air to dive/kick X to use your power-up Important: Z to read signs and other messages P to open pause menu Advanced movement: Down/S on ground to crouch Up/W/Space/X while crouching to long jump Up/W while sliding against a wall to wall jump Do 3 jumps in a row without losing speed to triple jump Notes: The in-game guide has more information on controls. Character-specific moves can be found on the pause menu. ========================================= ◉ v0.7.3 CHANGES ◉ I am saddened to release this update in the state that it is because this update is only halfway done. The update has faced a challenging development due to memory constraints. While developing this update, I had to remove the editor sprite because the project was refusing to save when new code was added. I've released this now because any new graphics or even CHANGES to existing graphics are causing the project to not save. I don't know exactly whats wrong here, but it's clear that all code and graphics, and maybe sound need optimized by a lot. Sorry to drop this on you, the features that are somewhat complete in this update are listed below. -Noctornal Night and Flashback Scralaxies have been fully implemented. Seems to be working with little to no issues. -Sweet Sweet Scralaxy has been added, but only the first star. Prankster Comets have been added, but are in a very buggy state. Only Green Grass, Deep Delve, and Flipswitch Scralaxies have working comets. Bugs include the comet stars always showing on the star screen when really they should appear randomly when a scralaxy is fully completed, presumably with an alert message. (Like SMG.) and stars appearing in the wrong spot on most levels on the star select screen. Purple Coin and Speedy comets will be added in a future update. Cosmic Mario also doesn't have an editor to create a path for him included in the game, but I do have a sprite that can be added via backpack in a future update. This is how I made the only working cosmic Mario race. Planned Features of this update that didn't make it in: -Partners -Working comets in all levels -Secret Post-game hardcode with different level layouts (The basis for this was worked on and can be accessed through the secret zone of the castle. it's currently buggy.) -Castle Expansion with more Lumas. ========================================= ◉ CREDITS ◉ Nintendo for concept and characters Microsoft for Windows XP for starting the largest Mario collab on Scratch ◉ MARIO SCRALAXY DEVS ◉ , , (rest in peace), , , , , , , , , / , , , , , , , , , , , , , , , , , , , , , , , , , and Thank you for your contributions! ◉ SOUND EFFECTS AND MUSIC ◉ Nintendo, KogHog (YT), CChief117 (YT), Sega, Microsoft and SoundBible, Super Mario 64 Beta Archive (YouTube) for Alternative Castle Theme ◉ OTHER ◉ , , FieryExplosion, TJ the Kid, , and ◉ TAGS ◉ ◉ Created by Scralaxy Team 2017-2024 ◉
FOR DEVS - Please read the change log here in the description, the one in game has not been updated for reasons described below. ◉ v0.7.3 CHANGES ◉ I am saddened to release this update in the state that it is because this update is only halfway done. The update has faced a challenging development due to memory constraints. While developing this update, I had to remove the editor sprite because the project was refusing to save when new code was added. I've released this now because any new graphics or even CHANGES to existing graphics are causing the project to not save. I don't know exactly whats wrong here, but it's clear that all code and graphics, and maybe sound need optimized by a lot. Sorry to drop this on you, the features that are somewhat complete in this update are listed below. -Noctornal Night and Flashback Scralaxies have been fully implemented. Seems to be working with little to no issues. -Sweet Sweet Scralaxy has been added, but only the first star. Prankster Comets have been added, but are in a very buggy state. Only Green Grass, Deep Delve, and Flipswitch Scralaxies have working comets. Bugs include the comet stars always showing on the star screen when really they should appear randomly when a scralaxy is fully completed, presumably with an alert message. (Like SMG.) and stars appearing in the wrong spot on most levels on the star select screen. Purple Coin and Speedy comets will be added in a future update. Cosmic Mario also doesn't have an editor to create a path for him included in the game, but I do have a sprite that can be added via backpack in a future update. This is how I made the only working cosmic Mario race. Planned Features of this update that didn't make it in: -Partners -Working comets in all levels -Secret Post-game hardcode with different level layouts (The basis for this was worked on and can be accessed through the secret zone of the castle. it's currently buggy.) -Castle Expansion with more Lumas. ========================================= ◉ CREDITS ◉ Nintendo for concept and characters Microsoft for Windows XP @Pickelodeon for starting the largest Mario collab on Scratch ◉ MARIO SCRALAXY DEVS ◉ @Pickleodeon, @superspongebobbros, @MrManGuyTest (rest in peace), @Misterythefox13, @GlobeyTheGlove, @wariofan78, @Ndavid1234, @SerialGamer, @endersmash994, @goldfish678, @diamondluigi64, @Evan2963 / @-lightflare-, @acduckii_rises, @MegaHedgehog, @redyoshi857, @pbj063, @LuigiJr, @jump102, @AAlanScratch, @Starwarsrepublic, @JerrytheSlime01, @DoritoDude123, @Linkad1, @Shy-Reaper, @Toaster_Child, @cs20754, @djsparta, @-CreativeCatStudios-, @ToadfanSchool, @Hasanmajid10, @newbie20909 @LexDoesGames, @KarateToast, @--Snowball--, @ZappyBarbecue10, @ScratchTheGreatest, @MagiCarson08, and @TheRealDeanMeTn Thank you for your contributions! ◉ SOUND EFFECTS AND MUSIC ◉ Nintendo, KogHog (YT), CChief117 (YT), Sega, Microsoft and SoundBible, Super Mario 64 Beta Archive (YouTube) for Alternative Castle Theme ◉ OTHER ◉ @griffpatch, @waaaa24, FieryExplosion, TJ the Kid, @MarioKartJams, @BUCKCLUCKFROMROBLOX and @jamie ◉ TAGS ◉ #mario #scralaxy #games #platformer #scrolling #collab ◉ Created by Scralaxy Team 2017-2024 ◉