Please use turbowarp for much smoother frames: https://turbowarp.org/1043318221?fps=250&hqpen&stuck -------------------------------------------------------------------- I decided to remake my engine, to make it faster. In this new engine the plane data for each tri is only calculated once, intersections work 100% of the time, I also added lighting and shading. The z-clipping is still botched. I cut down on allot of code as well. -------------------------------------------------------------------- this current bsp script stores the data of the tri separate to the node pointers making it a bit faster as well as storing tris on the same plane using string manipulation.
transformation and rendering methods: @mathmathmath trifill : @-Rex- (I think) lighting @snojeng and @bambozzle BSP script by me traversal by me btw: almost 3 times as many triangles ae rendered here than in my last engine!