Thank you for the support. I've decided to begin restarting this project, but I plan to finish my current projects for my 1 game for every genre studio, but after completing (most of) that, I'm going to pick this up again. (anyone else is welcome to pick this up as well, but how I coded a year ago is not quite user friendly lol.) press the flag twice to play it. (because of glitches) scroll down for controls this is Pokemon, but a roguelike game, meaning you battle Pokemon to see how far you can get before dying. Controls: A and D keys to move left and right spacebar to select /click. x to go to the options menu (after you've chosen your starter) if you do not see your opponent Pokemon, simply press the X button to fix it. (if it doesn't show up then, comment below.) extra notes: there are no stats: a pkmn is only as good as its level. so a Caterpie you catch at level 10 is as good as a Articuno if it was at level 10. the damaging equation and level up equation are different from the normal games. I'll add More on that later, but if you're curious as too how different it is, go to the cursor + rng sprite and go to the far left, in the middle. there you should see it. also, none of the items do anything (yet) that's all for now. thanks for looking at it at all.
credit to the website pokerogue. basically what this will be if I continue it, entire inspiration for this project. www.pokerogue.net great game, incredibly hard. my personal best is floor 145 now, witch I'm very proud of. also credit to art station on pintrest used a lot of their artwork for backgrounds.