Story: You are just a simple default scratch purple squircle (square with rounded edges) living your best life, but then out of nowhere, your small village, dirville (der-vil), is under invasion by hordes of horrendous red squircles!!!! Can you stop the red squircles to protect your village, or will you bow down to them as your new lords in this infinite roguelike? Bugs with the Boss at rounds 50 and 100 may occur. I have not encountered any while playtesting but am warned of their existence. Please report any bugs in the comments How To Play: - Use WASD or Arrow Keys to Move - Aim With Your Cursor - Press "P" While Playing To Pause The Game - Every Round You Get An Upgrade (Cards) - After Every Game You Can Enter The Shop To Purchase New Characters, Kill Effects, or Game Modes With The Score From Your Previous Run! Facts: - ~6200 Blocks Of Code - 52 different characters - Took ~10 Hours to create - Took ~22 Hours For The Updates Since Release - I made 100% of it myself except for some sfx (I made the music) - The Game Goes On Infinitely, although there are bosses at waves 50 and 100. - Every Skin Has A Different Projectile (And Some Have Different Guns) - LOTS of different ways to play Update Log: 5.0.0 Increased security on cheating for points. and fixed a few bugs 5.0 Many small tweaks and added 2 new characters!! 4.8 Did a multitude of random things 4.7 Finally Fixed Boss Bug. 4.6 LOTS of reworks to originals stuff and bug fixes AND nerfs. ONE new character, the clown. And some more RARE cards. 4.5 6 NEW characters have arrived along with a long list of bug fixes and nerfs. Also, maybe there are some new, RARE cards. Lastly, some of the new characters are MELEE. 4.4 Welcome to the month of SPOOKTOBER!!! This month every single week will have a bunch of new characters and gamemodes. This update added: 6 characters, a boss Health bar in the pause menu (press "p" to pause) many bug fixes and lag reducers, a gamemode, and a new death effect. 4.3 Sandbox Mode Rework 4.2 Balance Changes and new GAMBLING card 4.1 Some Enemy Balancing 4.0 Added Better Shop & Beastiary Background (shopkeeper coming soon?) 3.9 added 2 new characters for 25k SP each 3.8 Added the Crit Stat and 2 cards to go along with it also remodeled jester and did some more things 3.7 better card vfx and some sfx changes 3.6 Some sfx for buttons and shots and stuff 3.5 added johnny character to the shop 3.4 added weasel character to the shop 3.3 added more kill effects to waste your shop points on 3.2 added chonk gamemode to the shop 3.1 Added Beastiary and nerfed some op enemies and knockback 3.0 Added like 6 more enemy characters. 2.9 Added more enemy characters and overhauled enemy code. 2.8 lobster character and bug fixes 2.7 more stuff 2.6 bug fixes and other stuff 2.5 shoved a bunch of the characters into the shop 2.4 quick fix because people were getting exactly 13x the normal amount of shop points for no reason 2.3 HUGE CODE OVERHAUL, and added shop, where you can purchase things, and stuff 2.2 fixed Lifesteal nerf 2.1 Nerfed Lifesteal so it won't heal as much if you deal more DMG than the enemy has HP, also Buffed damage enemies do by 40% and extended music. 2.0 BUFFED BOSS, a lot, as a play tester may have 1 shot it :/ 1.9 Added Boss Cards and red effect when your below 20 hp 1.8 Added Wave 100 Boss 1.7 More card balancing and epic boss at wave 50. 1.6 Did some Card balancing, added the bread character, and added the misfire stat. 1.5 Added on/off to music/sfx 1.4 Added some kill effects 1.3 Added a pause menu if you press "p" while playing 1.2 Some text changes 1.1 Added "ultimate" cards if you get enough stun/passive healing, and added a new gamemode card for if you beat round 25 on easy/average or 20 on hard/impossible.