Mobile: drag the screen to move around, tap on the tower then tap on the location you want to place it, DO NOT drag the tower. PC: drag or use WASD to move around, I and O or Scroll with the mouse to zoom, click to place E to upgrade and R to cycle through targettings, Q to sell. Nothing is final, and it will receive updates. --------Towers-------- Scout - Early game defender, quick recharge. Militant - Bullet dps tower, expensive to upgrade. Mage - Magic dps tower with high range at max. Demoman - Blast tower with early game AoE capability. Sniper - Long ranged bullet tower that has resistance pierce on level 3. Outlaw - Good dps but has to cooldown after dealing a certain amount of health, giving money in the process. Sentry - Deployable turret for massive bursts of dps, drawback being it depletes its health every shot. Rocketman - Blast tower that does high single target damage and a third of it's damage to others. Recycler - High damaging eco tower with a firerate depending on damage dealt. Caster - Short range, but fires extremely concentrated and condensed magic shots. ----------Gamemodes---------- Tutorial (Finished) Plague, Easy - 25 waves (Balancing) Plague, Advanced - 30 waves (Balancing) Plague, Nightmare - 15 waves (Creating)
Freedom of giving yourself cash is to help get through the demo easily and see the enemies featured in the late game. Turbowarp is recommended but not neccesary. Some buttons for fun: Press (1) to start the next wave immediately, (space) to bring up the spawn panel (type kill to kill every enemy). (2) to reset the tower cooldown. ------BUGS------ Howler speed buff being much stronger than intended. System incorrectly counting the amount of active enemies. Lives being restored out of nowhere. --------Music-------- Many of the music tracks used come from famous Roblox Tower Defense games. This includes TDS, TDX, Doomspire defense and other sources. View the MUSIC sprite for more information. Updates: ----2026---- 13th to 15th June - Added recycler and caster tower. More tower rebalancing changes. 10th June - Added rocketman. Added more mechanics to sarcophagus. 5th June - Fixed "enemy dancing". 1st to 3rd June - Made changes to charger's model. Tweaked enemy frame changes in enemy movement. UI improvements. Wave automatically skips once it detects 0 active enemies when the skip button is shown. Added basic boss health bars. 31st May - Added "sentry" tower, fixed tower placement boxes. 29th May - Moved out of demoV2 and to beta V0.1. Named the game "DISREALITY". Added a unique enemy to egyptian desert. 27th May - Dealing damage to an enemy with higher defense deals 0 instead of 1 damage. This is to prevent the usage of fast firerate towers chipping down the health of high defense enemies instead of utilising high damage towers. 24th May - 1 new map, bug fixes, hopefully the RoF bug can be felt less. Nerfs to plague enemies. 21st May - Bug fixes. 20th May - You can no longer place on paths. Outlaw cash gain buffed, militant max level rebalance, mage's range increase and now deals 15 damage again. Dialogues have been updated. 19th May - Advanced mode is 70% complete. Removed mutated brute from code. First unique boss in the works, and hopefully fixed a bug that causes lag at a random point in time. Added a loop to Abandoned Town. 17th May - Added map selection and a new map. Fixed a bug where there wasn't any way to reset the targetting of a tower. 16th May - Rebalanced the last upgrade of Mage from 15 dmg to 10 dmg, but increased range by at least 1.5x. Cost from 16500 to 10500. 15th May - New mechanic: "Cooldowns" (basically PVZ). Updated menu screen and introduced SFX. 14th May - "Charger" enemy in the works. Some UI improvements. Fixed a bug where no enemies would spawn on a wave. Brute enemy now has 1 defense. Scout nerfed.