VERY PERFORMANCE-HEAVY ON FACTION SIZES ABOVE 5-10! WILL LAG ON MOST DEVICES AND MAY CRASH OLDER DEVICES! TURBO MODE RECOMMENDED! All of the three faction types think and act exactly the same, the only change is what scares (what they would lose to in a RPS match) and entices (what they would win against in a RPS match) the entity. Despite entities of the same type grouping up often, they cannot see each other. They can only see what scares and entices them. Game Modes and Ideas: royale - entities just disappear (only mode currently) tag - entities convert into eliminated type (not implemented yet) hunger mode - setting stackable with other modes, makes it so the entitiy has a higher and higher chance of simply despawning the longer it has gone since capturing another entity (not implemented yet)
BUGS: -things getting stuck on edge (make them only be able to move towards center if touching edge) -shuffling variable not reaching 0 (lazy fix by making the entire screen a spawnable area if it gets caught in a loop, still bugs out sometimes on paper) -paper faction not generating at all sometimes (maybe fixed)