(19 August 2024) The new Toons in the Shelly and Sprout updates will be added in a separate project. That project is still in development. I did this so as to not make high scores harder to get. Why did I subject myself to this? Oh yeah. Because I wanted to flex on Roblox's many low-effort RNG games by making one with at least some effort using something that is easier to code in while also making sure more people know about Dandy's World. (Great game btw) It costs 20 Ichor to use the Common machine, 50 Ichor to use the Uncommon machine, 100 Ichor to use the Rare machine and 200 Ichor to use the Main machine. Thankfully, you have infinite Ichor. The Common machine has a 75/110 chance of giving out a Common Toon, a 25/110 chance of giving out an Uncommon Toon, an 8/110 chance of giving out a Rare Toon and a 2/110 chance of giving out a Main Toon. The Uncommon machine has a 25/35 chance of giving out an Uncommon Toon, an 8/35 chance of giving out a Rare Toon and a 2/35 chance of giving out a Main Toon. The Rare machine has a 4/5 chance of giving out a Rare Toon and a 1/5 chance of giving out a Main Toon. The Main machine will always give out Main Toons. Try to get all 13 Toons with the lowest Ichor cost. If you're obscenely lucky, you can pull it off spending as little as 260 Ichor. My high score is currently 1560, but a certain line of code prevents my high scores from being registered.
Thanks to BlushCrunch Studio on Roblox for the general concept of Dandy's World, as well as providing the chances of getting each Toon rarity (minus Main). They're all the same as a Twisted of that rarity spawning in a specific slot on a floor in the actual game. Please don't make me make a third game about pressing buttons and hoping for the best. Shiny Roll Simulator was the first, and it had a whole milligram of effort put into it. I liked the concept though.