WASD to move, Left/Right Arrow Keys to turn Space to shoot Hover over the menu button on the upper left to view extra resources. Hold 0 to view information about the GUI • Your ship's pulse plasma engines consume O2 and Electricity (⚡) • Your ship's reactor consumes Hydrogen (⛽) to create Electricity (⚡) (and O2 as a byproduct). • Your ship's systems and crew constantly consume a small amount of O2 and Electricity (⚡) • If you either run out of O2, Water, or Food, or Build up to much CO2, your crew will start to lose health, and eventually die. • Your crew consumes O2, Water, and Food. • If your crew dies or you run out of O2, you will not be able to control the ship. • Accelerating or turning too fast will stress the hull, damaging it. Be careful when reactivating RCS if moving fast, as the stress on the hull will be extreme. Advanced Controls: Hold T to self-destruct Hold V to vent Hydrogen (⛽) Hold G to vent O2 Hold 0 and press 1 to turn off Shields Hold 0 and press "-" (hyphen) to turn off RCS
This is the latest stable version of the game. I have also uploaded a test version where I put new features, though it is quite buggy. If the game runs slowly use Turbowarp, I also recommend it to improve the quality of the GUI: https://turbowarp.org/1045488699?hqpen&limitless&clones=Infinity Dev Log: V1.35 ALPHA (May. 13, 2025): Refined the scrolling and object spawning systems. The map is 2000x2000 units large. V1.25 ALPHA: Added scrolling, asteroids (still pretty janky), and a bigger procedurally generated nebula. I don't really know how to prevent the pen-based GUI from being behind the nebulae... V1.11 ALPHA: Tweaked the speed limit system to allow zero drag. Also caused the ship to take damage if you turn or accelerate too fast. V1.10 ALPHA: Added an extra bars menu and togglable, on-screen buttons. Significantly increased crew resources. Added: Food, Water, CO2, Crew Health, Crew Breath, Crew Hunger, and Crew Thirst. Added togglable RCS Braking (When toggled off, there will be no drag, like realistic space. Just beware of the insane acceleration...) V 1.07 ALPHA: Shields now consume power when active. Shields now recharge a few seconds after being hit. Added the ability to turn shields off to conserve power. When shields are on, it takes 40 seconds to go from 1% Electricity to 100%. However, when shields are off, this only takes 26 seconds. V 1.05 ALPHA: Added Self Destruct Bar V 1.04 ALPHA: Added Plasma Toroid Cannons, although there isn't really anything to shoot yet, so they only make lightshows. V 1.03 ALPHA: Added Shields. V 1.02 ALPHA: Added pen bars to replace the variable reporters. Added self-destruct system. Limited the ship's functionality when missing certain resources. V 1.00 ALPHA: Basic physics and resources added. Credits: 99% by me. The costume of the Kestrel-A is from: The pen bars are from griffpatch's tutorial (I think).