-----------------------------------HEROES-------------------- KNIGHT Type: Melee Difficulty: Easy Weapon: Uses a medium range sword to slice enemies Passive: Shoots 3 air attacks at a time and is immune to inferno dragon's fireball Power: His sword grows in size and spins around him, slicing everybody around him for a period of time. Can destroy fireballs, but not rockets or spiders. CYBORG Type: Ranged Difficulty: Easy Weapon: Shoots a long range laser Passive: Can jump over zombies and always shoots an additional air attack at inferno dragons Power: Cyborg shoots a beam of constant energy for a period of time NINJA Type: Ranged Difficulty: Medium Weapon: Throws shurikens that can be thrown fast, but disappear after some distance Passive: Moves twice as fast as the other heroes Power: Throws a sword that spins around the stage three times, slicing any killable enemy caught in it HOPLITE Type: Melee Difficulty: Medium Weapon: Swings a spear with more range than knight's sword, but attacks slower Passive: After his air attack hits the top of the screen, it spins and stays there for a few seconds and can still kill air enemies, then drops down, and can kill zombies Power: A sword that spins and is controllable with the mouse cursor REAPER Type: Melee Difficulty: Hard Weapon: Swings a short range scythe that attacks fast Passive: His scythe will grow the more kills he gets, but the size resets after 10 seconds of getting max size Power: Kills any killable enemy onscreen WARLOCK Type: Ranged Difficulty: Hard Weapon: Charges up and shoots an orb that pierces through enemies Passive: Warlock teleports up instead of jumping. Cannot go over enemies Power: Shoots an orb that pierces through enemies, and when it hits a wall, turns into a portal that makes enemies not able to spawn in the location of the portal SCRATCH Type: Melee Difficulty: Medium Weapon: Swings with a random melee weapon Passive: His air attack kills any enemy in the air, but recharges slower Power: Flies out of the map and leaves a hologram of himself behind. The hologram can use basic attacks and air attacks, and is invulnerable SOLDIER Type: Ranged Difficulty: Easy Weapon: Shoots a three round burst of bullets out of his rifle, and can also use a very short range melee attack by pressing m Passive: Moves slower than the other heroes Power: Calls a helicopter that prevents air enemies from spawning for a while BOUNTY HUNTER Type: Hybrid Difficulty: Very Hard Weapon: Shoots a slow firing shotgun and can use a medium range melee attack by pressing m Passive: Can fly around the battlefield by holding the jump button. Has no air attack Power: Shoots a projectile directed by the mouse cursor that will bounce off walls ARCHER Type: Ranged Difficulty: Medium Weapon: Fires a long range bow Passive: Can switch between fast firing arrows, or a burst of slower firing arrows that pierce through enemies by pressing m Power: Fires an arrow that will follow the mouse cursor and kill any killable enemy that gets hit. Explodes after duration ends VIKING Type: Melee Difficulty: Medium Weapon: Swings a short range axe that spins all the way around him Passive: Throws an axe in front of him when using air attacks Power: Calls a fellow viking to wreck havoc on the battlefield
---------------------------------ENEMIES--------------------- ZOMBIE -Spawn time: 2.5-5 seconds -Can be killed by basic weapons and powers The fast respawning zombie walks up to you to try to eat your brains. DRAGON -Spawn time: 15-20 seconds -Can be killed by air attacks and powers The dragon will fly across the top of the map, dropping fireballs on you. SPIDER -Spawn time: 10-31 seconds -Cannot be killed The spider swings down from his web and blows up, killing you if caught in the blast. INFERNO DRAGON -Spawn time: 30-50 seconds -Can be killed by air attacks and powers Stays in the top left corner of the map, shooting fireballs that you have to jump over BOMBER BOT -Spawn time: 25-35 seconds -Cannot be killed Flies up to the top of the map and a target will find a location and turn green, and after a second the bot will go to it and explode. ROCKET GUY -Spawn time: 30-40 seconds -Cannot be killed Will fly to the middle of the map and shoot two missiles at random locations. ICE ELEMENTAL -Spawn time: 41-50 seconds -Cannot be killed Flies to the middle of the map and blasts a beam down the middle of the map, killing you if hit by it. TANK -Spawn time: 15-30 seconds -Cannot be killed Rolls up and charges a shot. After a short delay, the tank will fire a shot. The only way to avoid the shot is to jump over it.