============= INTRODUCTION ============= This is Lemonoids Ultimate. A remix of @griffpatch 's tutorial, with a bunch of new stuff added. It is highly recommended that you read this first before playing, so that you are aware of all the new features Bosses too difficult? Practise them here! https://scratch.mit.edu/projects/1049206183/ Feel free to make suggestions on what to add! Turbowarp Link: https://turbowarp.org/1045563167 ================ UPDATED! ================ - Final Boss - at 15000 score the boss will enter a secret phase at 2/3 hp. Only ever fought at 15000 - Enemy Guide ============ ALL NEW FEATURES ============ Player Dash towards Mouse - Click Space Biome system - There's 3 biome's, each with their own unique music, enemies and background. Biomes: Upon first clicking the green flag, you'll be given a random biome. The only way to change biome is to: - Reload the project - Click the Play button again if 2000 score was reached in the previous game - Defeat the boss There are 3 biomes: - Space Wilds: Colorful Nebula Background. Regular fruit enemies spawn - Abyss: Dark background with Blue Nebula. Mechanical Lemonoids Spawn. All enemies have protective shields that must be broken. - Solar Storm: Bright orange background with warm colored nebula. Solar Powered Lemonoids spawn. All but one enemy will become faster every time it is hit. Power-Ups: - HP: Every 2500 score points an HP powerup spawns, that when hit recovers 50% of your max HP - Laser Upgrade: Rare spawn, makes every ship temporarely fire 4 lasers at the same time - Triple Score Powerup: Score obtained with this powerup active is tripled. - Shield Powerup: Halves all incoming damage - Deathray Powerup: Replaces your laser with a deathray - 10% Life: Heals 10% of your max HP - Drone Power-Up: Spawns 3 small drones around you that shoot in towards the cursor. Achievement system: There's 9 achievements obtainable. Achievements can be seen in the achievement menu. The only way to reset is to reload the project. Mini Boss - Spawns 1000 score before the boss (4000, 9000 etc.) When invincible, it attacks slowly, and it speeds up when vulnerable. Boss Battle: Every 5000 score you will face a boss. Defeating the boss gives 500 score. Every rematch the boss will do more damage and have more HP. The boss has the following attacks: - Dash Towards player at high speed - Align diagonally with the player, before spinning in a circle at high speeds, spawning projectiles - Lemonoid shower: The boss slowly creeps towards you, whilst small lemonoids rain down from the top of the stage Note: Only the head segment and projectiles can do damage to you, and it can only be hurt by shooting the head segment. When fighting the boss for the 2nd time, at half health it will enter it's second phase. It's attacks? You'll have to get to 10000 score to see for yourself :D ================ UP NEXT? ================ Unfortunately nothing, at least not for a long time. I have moved on from scratch to Godot. ================ CREDITS ================ - for the amazing tutorial and snaking clones engine - 's nebula was used, although with some slight modifications. - for some of the movement scrips of the boss - for Circular Movement scripts - for turn towards x engine - for the Cloud Leaderboard - DM DOKURO for Universal Collapse theme - Terraria for a lot of sound effects and Lunar Bosses theme - Kirby's Return to Dreamland for Grand Doomer theme - Terraria's Calamity mod for some sound effects - Kirby Planet Robobot for Reproduction of darkness theme - Subnautica Below Zero for Crystal Cave theme - Monster Hunter Generations Ultimate for Zinogre's theme