Even though I've removed the YT videos, I'm doing it so that when the first trailer is shown, it's a surprise for people who enter the channel. Let's continue with what was added, and removed from the game: -I've added an interface to see your life and the amount of gold nuggets you've collected in the level, and recently a Stamina bar, for when... erm... for example: when climbing a wall (a mechanic I'm adding). -I've changed to fake 2.5D levels (or something like that) so that the levels don't look flat, I made some big tiles where the street is with its sidewalks, and stuff, and buildings with their doors and roofs. The visuals work with a tilemap*, with a different tileset for each tile (I did this because in Godot there is a size limit for non-vector images) and the collisions with a different tilemap*, this one is not visible to the player but it is there to measure collisions a little better in the Godot editor. -I removed the mechanic of choosing feline abilities because I thought that if I used that mechanic, the levels would have to change their shape all the time so that the player has to change the abilities at the right moment, and that felt like Celeste. -I added collectibles and boxes so that the player can receive feedback (feeling of having a result when doing something). Gold is the easiest to find, because it's like Mario Bros coins, and it gives you 100 points. Boxes are a little difficult to find, since they have a lot of gold, and diamonds are the hardest to find because they give you a lot of points. -Added new mechanics: Those mechanics are: -The Dive (which looks like the one in pizza tower) -The Spin Jump: pressing the Q button in the air (or in the case of Xbox, RB) to do a double jump but spinning like Sonic -The Wall Jump (basically that) -The LASJ (or Long Air Spin Jump) which is pressing the Spin Jump button while you are doing a Dive (Currently in development) -And the Climb (pressing the up key while you are on a wall) and this affects Stamina (Also in development) Well, that's all I've advanced this time, when I have the Demo ready, I will release it on itch online and downloadable for those who want to keep it when I remove it from the platform. Bye, MIAJUAA!