AD - movement W - jump S - fastfall G - turn infinity on and off (really cool) F - teleport X - max blue Q - blue pull Q+W (hold) - blue variant C - domain expansion: unlimited void (kinda broken (as in breaks if you use it again while its already there)) B - .2 second domain R - max red R (hold) - red blackflash T - blackflash (flashing lights) T(air) - beatdown T+S - red mine -after spawning hit it with a blackflash (normal T) Z - palm strikes V - limitless purple H - imaginary hollow purple space - limitless combo (hold) M1s - combo hold s to skip first punch does aircombo in air E (ground) - red E (air) - red teleport (wip) E+S - blue up hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns 6 - no always black flash 7 - always black flash 0 - activate dummy brain (flag to turn off) (laggy)
im done upd log upd 1 -finished max red blackflash cutscene -m1s now have a chance to blackflash - each m1 has a 10% chance to blackflash -slightly more effects in blue up -added infinity cuz cool!1!1! -palm strike added upd 2 - teleporting now lets you & the dummy float for 5 seconds, allowing air combos -max blue added - revamped red slightly -slightly tweaked max red impact frames -slightly tweaked the black hole thing in the domain upd 3 -limitless purple added -not done -dummy is brain now -imaginary hollow purple -added black flash -will have variants (done) -added beatdown -added red mine -small update - one move