Here's a little 10-room area I quickly cobbled together at the start of Draw: The Sequel development, just to test how all the mechanics could work. Naturally, glitches and placeholder assets abound. (This area is extracted from the March 2022 archive, but was created about a year earlier. I don't have the original version.) The finished game is here, by the way: https://scratch.mit.edu/projects/506927281