!! Read instructions for controls, mechanics, settings !! please comment bugs or other feedback! (especially balancing!) all visuals will be improved eventually, as well as the majority of the sounds. more features will be coming soon, including four bonus characters for custom night, cheats, challenges, and settings somehow i made basically all of this up to version 0.3 on an ipad in vanilla scratch. this was mildly painful compared to on a computer with scratch addons, but 100 times better than trying to do it on phone omg !! game contains jumpscares and sudden noises !! these are on by default, but can be turned off in extras -> options -> jumpscares (scratch mandated warning even tho this game is getting shadowbanned anyway) if you know how five nights at freddys games typically work, this is essentially the same. mechanics are explained in game for the most part. the premise of the game is to survive a full five nights at a given location (originally a pizzeria) while being hunted down by various characters (originally animatronics) who will jumpscare you and end your run. use various tools at your disposal such as a camera system and heavy duty doors to prevent the characters from getting to you. the “story” is explained in game through the phone guy’s calls. this game has no intended lore or story beyond the surface level but if you wanna theorize im not gonna stop you i guess controls: click to activate menu buttons mouse over down arrow at the bottom of the screen to open cameras click on rooms on camera map to switch camera click on buttons next to doors to activate lights and close doors click on music box button to wind the music box green flag at any time returns to main menu changelog: v0.1: game finished in a state ready for playtesting. current features include: -nights 1-5, including all six characters -jumpscares and audio cues -main menu, and extras menu with night selector (in extras -> cheats) -placeholder art and sounds for literally everything v0.2: reworked basics of game clock to better synchronize things and fix bugs and have better organization. balance changes were made. -game clock now runs off of a tick broadcast system -layering issues fixed -parkzer’s move timer changed from 150 -> 120 ticks -a/z crew nerfed bc lvl 20 ai was way too much -tweaked twitch chat to be agitated when cams are up instead of lights off -oh yeah i also added custom night v0.2.1: -jumpscare toggle exists now too v0.3: -added digital desk clock to display the time during the night, removed clock readout variable -added digital desk and laptop battery readouts, removed % power readout variable -mug tweaked slightly, now more common but will not appear on the flip after sending it away -twitch chat reworked to have a more fluid agitation instead of being in tiers because it seemed simpler and would make more sense but honestly idk if it worked and i think i need to rewrite it all again -added win screen -moved mouglas for better visibility on mobile (though this is probably the last update i’ll have to make on mobile :D) -there is a thumbnail now although it uses the temporary strawberry doug sprite lol v0.4: -modified cam flip sprite so camera flip feels more consistent- cursor can no longer leave the sprite at the bottom causing a second flip when it moves up. this game is unlikely to be updated further but this was the biggest annoyance when playing goals: it is time for the polish (sorta), also fix menus such as purging the settings menu and adding some cheats, also code cleanup!!!! finally i have a computer :3 possibly include more screen effects/death screen type things more layering fixes?? as in, a complete new system -fix the bug where parkzer bonks like fifty times and then kills you anyway -fixed bug wher the cams go transparent -fix bug where doug doesnt spawn night 1
this is a fnaf fangame featuring mechanics from the five nights at freddys series by scott cawthon and characters from twitch streamer dougdoug (douglas wreden). code and art by me, except for character sprites taken from various places: (to be clear, in testing versions none of the final sprites are implemented, everything is scratch library or was scribbled together by me) (except for the karkat sprite thats from homestuck obv) dougdoug: character art from dougdoug parkzer: photo of adam parkzer twitch chat: self created referencing common messages in dougdoug’s twitch chat, twitch name from the website obv bad at 2d platformers doug: photo of douglas wreden and his chair rosa the sea otter: photo of rosa the sea otter from monterey bay aquarium pajama sam: art from game series pajama sam jake from state farm: photo of jake from state farm actor i guess dougdoug mugmug: photo of a dougdoug merch product a crew and z crew: character art from dougdoug billy mays: photo of infomercial star billy mays, zorbeez branding from zorbeez