Welcome to the COMBAT ELEVATED TEST LABS! This is a test version (pretty much a demo) for Mega Smash Madness's v2.0 update, Combat Elevated. Many things are changing, so I figured it would be best to change things on a smaller scale and post it on my alt account to make sure I get the changes right. PLEASE PLEASE PLEASE send me feedback! I'm doing this test version so you can give your thoughts on what I should do. Tell me what you like, don't like, or would like to see - mechanics, balancing, anything! Go to the "News" menu for more info on what has changed and will change, or go into the code and read the comment that specifies everything I've done. Note that this is unfinished. I have more things to add, and at some point I will do balancing as well. Your feedback will help me do this well :) ---------- CONTROLS (same as normal game) P1: arrows to move, [n] for ability 1, [m] for ability 2 P2: WASD to move, [f] for ability 1, [g] ability 2 Navigate menus with those same controls (ability 1 to select, ab.2 to go back). TEST LABS ROSTER 01 Blaze @Huckleberry256 07 Prince Wurtle @ItsYaBoiLarr 13 Wooper @PeashooterWaffles24 (I might do one more, let me know which one you'd like to see overhauled along with these three!) LINKS Main game https://scratch.mit.edu/projects/552929993 Combat Elevated announcement https://scratch.mit.edu/projects/992315301 ---------- Full credits in the project. Most code and art are made by me (@Huckleberry256), but none of the music is. Credit goes to where it's due. Enjoy! :) #megasmashmadness #Huckleberry256