Remix the project to finish my SMW "Engine", I've no more time for this now... Good luck reading my messy code ! GAMEPLAY CONTROLS: - Z to jump - A to spin and twirl - E to run and p-sprint - Left and right arrows to move horizontaly and skid (holding E makes Mario skid faster) - Down arrow to duck or climb down on vines and fences - Up arrow to look up or climb up on vines and fences
Go on this link to play at 60 FPS at the intended way: https://turbowarp.org/1046964181?clones=Infinity&offscreen&limitless&fps=60 CREDITS: (Thanks y'all by the way) - @griffpatch for the Tile Platformer Engine - wye for his SMW Remake Videos - @FADADINGUE3 (me) - Nintendo for SMW (Sueing fan-project Makers Wildly and Super Mario World) UPDATES: v0.44: Tried to use less clones v0.50: Walljumps and Twirls v0.51: P-meter rework (more acurate to SMW's one) v0.52: Layering rework (Player is now in front of tiles) v0.53: Vines v0.54: Accurate P-meter v0.55: Cape Gliding v0.56: Water Physics v0.57: Basic and Raw Water Physics v0.58: Horizontal Camera Fixing (Mostly) v0.58.1: Previous Update Patch 1 (forshadowing...) v0.58.2: P-Meter Patch (was broken somehow...) v0.59.0: Full Player Code Optimisation [W.I.P.] and a General Revision (and ugly things) What did I do wrong ? - Camera System (X-Axis and some other things) - ... Lot of things honestly #games #mario #smw #game #platformer