Hold mouse button down to accelerate. Point the mouse so that you fly through the rings. The more rings you go through, the faster you are, but the more fuel you use up. The higher the difficulty, the faster fuel is burned up and the rings will move for a difficulty larger than 0. *Race* - You have 60/(difficulty+1) seconds to fly through as many rings as possible, each ring giving +1 second. If you miss a ring, 2 seconds are deducted from the time. *Survival* - Go through rings until you run out of fuel. Each ring gives a 50 fuel, or if missed, reduces fuel by 25. *Practice* - Flying without worry as long as you don't fly out of bounds.
Check also my other games at http://scratch.mit.edu/studios/256825/ Based on the project by ProdigyZeta7, but with easier handling of the ship. The original control interface was based on an integrating element, which tended to end in large fluctuations. After some experiments I decided to use a P-element, which is much easier and more intuitive to use. Gosh, I never thought that I will use control theory to model a game's user interface. ;-) Thanks to shadowspear1's Open that Chest project for providing the "plink" sound. #games #retro #3d #music