A little demo I made for cave generation in Minecraft. Uses pseudo-RNG for deterministicness, so you can pick up where you left off if a cave leaves a chunk. The blue dots represent the path of the cave. Solidifying and blockifying the path will give you an appropriate cave. After doing some research, I actually found out that this is how Minecraft generates their caves, albeit much more complex. Always thought it was perlin wormy wormies :/
+ WASDQE to move around Turn Mode 0 = automatic scrolling Turn Mode 1 = drag to turn