Highly recommended for high defenition: https://turbowarp.org/1047748560?hqpen The latest demo of -M O O D Y- is here! This update features three full-length chapters of a brand-new story, along with level editing capabilities. An in-game tutorial will be added soon, as well as key binds and an intuitive level editing ui, but for now, this is what you get: Movement controls: - jump: up arrow - move right: right arrow - move left: left arrow - quickfall: down arrow - inspect: e - sprint: c - pan around: w/a/s/d Editor controls: - 1: Multitool (Grass/Air) - 2: Grass - 3: Air - 4: Spikes - 5: Platform - 6: Vines - 7: Sign - 8: Pad - 9: Soul - 0: Checkpoint - q: Pole - w: Light - e: Pillar - r: Grass - t: Tile - y: World Editor (Note, earthquake mode may not appear to work in the default world size simply because the camera is not able to move without going out of bounds) - z: Toggle Edit and Play - x: Use special tool (details in-game)
I believe every scratcher feels some shame in having hundreds of unfinished ideas and projects in their "my stuff" tab. It's extremely easy to start a project, yet shockingly difficult to finish one, especially at the scale that this platformer presents. Yet, I am pushing through it. Why? Because I want to be able to say that one of my good ideas made it. That is quite simply it. When I look at my profile, I feel sad that most of the projects on there don't represent the capabilities of my work. Those that do never get finished. That will change for at least this one game. And how fitting that it should be a platformer, right? Platformers, the life and blood of scratch games themselves.