DISCLAIMER: THIS PROJECT LAGS WHEN GENERATING TERRAIN. (Use Turbowarp to reduce this effect.) Yet another remix of my projects! I'm working on a game idea I've had for quite a while, and so I went to these "terrain generation" projects to get an algorithm I could use in my game! It's not actually that much different in concept to the last project, except instead of generating just a line of terrain, I'm generating a whole square of it. Just like the previous project, I also have layers of generation at work here. You can see each one loading in onec you press the green flag: The first one is a detail generator, used in the final product to add flowers (hence the yellow coloring) and trees in specific cases. The second map generates large continents of water and land. It is used to help create larger oceans and remove smaller lakes in the final product. The final map combines all the previous maps and generates what you see in the final product. Press "See Inside" to see more of my comments in the code :) Remix this project with your own spin! Colors, generation rules, whatever!