Team Nature Round 2 Entry. Brief Intro: ▔▔▔▔▔ Explore a level filled with great art but smaller span. Enjoy fighting with the enemies and moving around and playing with the physics as these are what this engine is made for. This is our entry for Round 2! Information: ▔▔▔▔▔ In this "demo" or "engine", the main player Kai Swift has got the following weapons:- ➤ A Sword ➤ A Bow These are not the abilities Kai Swift shall be limited to, but this is what we have for now. Remember, this is just the trailer! The picture is left for being revealed! We took a lot of time for this; mainly because most of us had exams and we were also burned out after working on lots of projects and teams sidewise. But anyways, we got on the track! Enjoy the engine our esteemed team has developed for you! --- Characters Involved in The Engine (as for now): ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Kai Swift - Main Hero Goblins - Enemies Controls: ▔▔▔▔ Click to attack. [E] - Switch Weapons [A]/Right Arrow - Move Right [D]/Left Arrow - Move Left to move Space/[W]/Up Arrow - Jump ______________________ 》Credits: ▔▔▔▔ ◇ Leadership - @XMate-Tech ◇ Intro is by @Khroma4 ◇ Thanks a lot to @-JellyMoon- for reviving our team and doing most of the work! ◇ Thanks to @DavidMG13 for his contribution to the team. ◇ Thanks to @_EagleArt_ who, despite his problems, is working so hard for us! ◇ Thanks to @Mizo666 for the thumbnail of the studio and the intro BG. ◇ @TheCommCraft for his contributions (and adding the long press long jump) ◇ @-JellyMoon- for the weapons! ◇ @Waakul for the menu! ◇ Team Nature for the amazing work they have done! | Changelog: V0.7 - Initial Release (with Intro, Menu and Engine Combined) --- July 19, 2024. V0.8 - Intro Skip Bug Fixed by (froze the project when you'd press enter to skip) --- July 20, 2024. V1.0 - Added Enemies, Thumbnail and enlarged the menu (2 more buttons). Bug Fixing. __________________________________________