Can I make an efficient and intuitive mobile control interface for a ship combat game? You decide! That was the goal here, and I'd love your feedback. All code and graphics by @TheGreenFlash. Please give credit if you use anything from this project. Updates v0.1 (Jul 20, 2024) Basic control scheme consisting of two joysticks for steering and aiming, a speed slider, and a fire button. UI graphics are WIP; all graphics are greyboxed and not representative of the final product. v0.2 (Jul 30, 2024) Joysticks have been removed. Steering is handled with a large wheel at the bottom of the screen, and aiming has been switched to a lock-on system where the user clicks a target to automatically aim towards it. The fire button and the speed slider have been enlarged. These changes are meant to make the game easier to control. v0.3 (Jul 31, 2024) Added mouse and keyboard controls for comparison; toggle with slider. Added ships that can be targeted and hit with cannonballs. The ships try to avoid obstacles and to stay in the general area as the player.