Welcome to Track Maker! A work in progress project that aims to help Scratchers make their very own professional racing game! It's constantly in development with new features added monthly! You'd start with the main gimmick of this project, making some tracks. Next, you design the characters/vehicles and then finally altering the physics properties to further customise the game and to make the physics fit in with the tracks you make later down the line. How to use: The old main menu has been moved to the 'Edit' button where you can see the track. ========================================== Track editor: You should see a track, if not that means its assets don't exist, or you entered the wrong track name. The naming of tracks are case-sensitive. Press space to toggle checkpoint or property modifying. Add point: When clicked, makes the mouse add checkpoints where ever it clicks and the vehicles will follow the trail in that order. Press Z to toggle adding normal or key checkpoints. This allows the player to preform shortcuts while still being able to do the race! Remove last point: When clicked, makes the mouse do what it says! Every click, removes the last checkpoint placed. Test the Track: When clicked let's you drive against the bots around the path! Tip: If you are following the track, make sure the checkpoints are placed in the middle lane of the track, its spot should help you. Also make sure that the flag's spot doesn't overlap any of the others. This is to ensure the bots play out properly in the track and so it doesn't take up too much space! ========================================== Driving mode: Use those arrow keys to move your vehicle! Hold Z whilst your "foot is down" and turn! Beat out those Bots! Beware, as it's no easy feat! These guys are tough! Tip: Start with a single player session by reducing the player count to 1 to get used to the controls! ========================================== Controls for controller: Right stick: Cursor, click stick to preform left click. Left stick: Left and right arrows, click stick to activate space key. D-pad: Left and right arrows. A(XBOX)/X(PS): Up arrow. Right trigger: Up arrow. B(XBOX)/O(PS): Down arrow. Left trigger: Down arrow. Shoulder buttons: Z Controls for mobile: Joystick up: Up arrow. Joystick down: Down arrow. Joystick left: Left arrow. Joystick right: Right arrow Button: Z ========================================== Are you stuck with creativity? Try giving these ideas a go: -Make a huge track! -Make a track with lots of intersections for maximum chaos! -Try recreating a real life racetrack or one from your favourite racing games! ========================================== DISCLAIMER: Your remixes aren't counted as an update. If you do add any features in your remix, then sorry, your features may not be in the project or if they are, they may have significant differences.
Try out the test tracks that are with the base project! Is it slow, or you're looking for better graphics? Try running the game in TurboWarp, which compiles the project so it runs faster and makes it less resource intensive: https://turbowarp.org/1048561713?hqpen&clones=Infinity&interpolate&fps=60&limitless (4:3 screen ratio) https://turbowarp.org/1048561713?hqpen&clones=Infinity&interpolate&fps=60&limitless&size=540x360 (3:2 screen ratio) https://turbowarp.org/1048561713?hqpen&clones=Infinity&interpolate&fps=60&limitless&size=560x360 (Scratch Studio Thumbnail screen ratio) https://turbowarp.org/1048561713?hqpen&clones=Infinity&interpolate&fps=60&limitless&size=640x360 (16:9 screen ratio) Don't turn off any options, as they're to give the best performance and visuals! Don't also turn on any additional options as some options can mess with rendering on some devices. (Don't make tracks on there unless you opted for the 4:3 screen ratio version!) ========================================== Wanna show your race tracks to your friends? If you're not confident that you'll have an internet connection, download your remix and Scratch for PC & Android or PictoBlox for Mobile and show off your incredible track! You can also download TurboWarp Desktop for Windows to speed up the project if you're having trouble running it. ========================================== DEVLOG: This isn't as really big of an update as I thought, the time off didn't help... But that doesn't mean its bad, there's some cool new goodies to spice the races up! ========================================== Features added: Vehicle based characteristics: Each vehicle now has a set of characteristics that change how it preforms on tracks. Track author: Now, when you save your track, your username is now put in a special list for recording the authors. Now you'll know who created the wonderful tracks! Sneak Peek GP TT and VS menu!: Unfortunately, there's currently nothing for the menu but don't worry, there will be content in the next update so stick around! ========================================== Features changed: Camera: The camera panning is now fully customisable! Starting grid: The camera initialisation has changed and there's a sound effect that plays along with a title card for the track. Timing: Some aspects of time in the project are tied to actual timing, but I don't want it to be that way, because the timing will be a huge disadvantage to other players playing on lower end hardware. Buttons: Buttons can now have bouncing movements on different states of the button! ========================================== Bug Fixes: Font initialisation errors: This issue was only exclusive to running the project on the widescreen settings. I tackled this by having it pre-calculate the width of the screen and then the width value was used to optimise the initialisation. However, it's impossible to run the project on an odd width count and currently, there's no workaround to that. ========================================== Credits: ChipTone: https://sfbgames.itch.io/chiptone ========================================== tags: #trackmaker #track #maker #racing #cars #busses #template #creativity #remixable #games