A clone efficient HP tracker with no pen (in case you want sprites to go below the HP bar). Note: It only updates when the HP changes, which is used from the + and - buttons. The amount slider changes the amount the + and - buttons add or subtract Note: If you go inside to decrease the max HP, the regular HP may become higher than the max HP. If that happens, press the + button with any amount. Note: The "Player HP" text is a clone separate from the HP bar, and is not counted.
How this works is using binary. Cloning 200 clones is pretty inefficient, and leaves us with only 100 clones for the rest of the project. Cloning one clone but with 200 costumes for every HP value is clone efficient, but making all 200 sprites is going to take a while. So, we make the sprites for the HP widths of 1, 2, 4, 8, and so on, meaning even in the worst case scenario, we only need log2(n) clones and log2(n) costumes, so doubling the max HP only needs one more clone and costume