AD - movement W - jump (hold to jump higher) S - fastfall M1s - combo hold s to skip first punch does aircombo in air E - barrage E + S - kick barrage (farther range but less damage than regular barrage) R (ground) - punch R (air) - downward slam (goes farther when holding s | has recoil) R+S (ground) - stomp (holding launches a rock | now can spawn in multiple rocks) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - teleport player 2 - teleport dummy 3 - no cooldowns (not implemented yet) 4 - change time flow (not implemented yet) 5 - show cooldowns (not implemented yet)
Please read the instructions because I have changed some of the controls. sfx from https://scratch.mit.edu/projects/612678664/ and original project and other sources but mainly those 2 why need stand when you are the stand