Welcome to SIMON, the iconic sequence memorization game that many of us know and love. In the settings, you can toggle SFX and change your color scheme (more of those coming soon!), and I'm open to suggestions of more stuff to put in said settings. When you click start, you'll be offered four difficulties: Easy: Standard SIMON, shows both the location and the color of each segment. There is a two second delay between each segment of the sequence, and the sequence length increases by one for every completed round. Normal: Similar to easy difficulty, but only shows the color of each segment. The delay between segments is shortened to 1.5 seconds, but it still only increases the sequence length by one per round. Hard: A major step-up in difficulty, this one (similarly to normal difficulty) only shows the color of each segment. The delay between segments is now one second, and the sequence length increases by two per round. Nightmare: Surprisingly difficult, nightmare difficulty can only be unlocked with a score of at least 10 in hard difficulty. All colors are gray, and each introduced segments only shows the position on the screen. Delay between segments is shortened to half a second, and the sequence length increases by four per round. To be noted: Score on a certain difficulty is not defined by how many segments you can complete in a row, but how many rounds you complete. Therefore, a score of 10 in hard difficulty is actually a sequence length of 20. In case you were wondering, there's 811 blocks and 11 sprites, which averages out to roughly 74 blocks per sprite.
I pretty much did this all in one session (10+ hours, I should mention), with no tutorials or outside help, so... yeah. It's probably kinda buggy. Final Note: There is no music. That is intentional, and I will not change it, due in part to my laziness and in part to the fact that I want the lack of ambience to feel dreadful. I want the weight of your decisions to hang over your head as you struggle in vain to recall the last segments of a particular sequence. In fact, I might even add a timer to nightmare difficulty just to make it more stressful.