WASD - E - space - drag - number keys -much more optimized -new skybox -collision E to place the light source where the camera is Normals are helpful for back-face culling, light, and collision
@TheLogFather tri-fill ChromeCat_test every block timed https://scratch.mit.edu/projects/1030987979/ If you want to use this engine: Go to the "World" sprite and use the custom blocks to build a world.