hi scratchU8 if you want you can steal this project and replace the original with it, after all I did say I was gonna work for you ;) If it still lags for you, you can follow these steps to make sure it runs as fast as possible: -Download the project and run it in the offline editor -Do not play on full-screen mode -Select a sprite in the editor that does not have a lot of scripts (such as the thumbnail) -Close any other programs running on your computer -Get a computer that doesn't compete with mine for how terrible it is Original Instructions: Use the S key to start the project (duh), use the Left and Right arrow keys to move, and the Up arrow key to interact and progress through text. Press Z to run and enter levels, and X to jump.
Original Project: https://scratch.mit.edu/projects/95895986/ So... yeah... I basically went over every sprite in this game and optimized the scripts so that as few loops were running as possible. This makes it MUCH faster than the original. :) This took a while to make but mostly just because I took like a 2 month break :U Also, shoutouts to @scratchU8 well for obvious reasons, but also because he told me how to upload this to the scratch website because the way you are supposed to do it didn't work for some reason... And also to @MarioFan3629 for fixing the thing that detects if you are on the ground so you can jump. If you can, try to report any bugs that would have been caused by the changes I have made. Mainly things like not being able to interact with certain objects or objects not disappearing when the screen transitions. Original notes: It's FINALLY out, and in fact, it took SO LONG to make, that people thought I was dead. But I guess that's normal. The long-awaited (but not really, at all) sequel to the massively successful (I'm lying, here) series of games focused on Mr. Man Guy. I apologize for any lag troubles you may encounter, this is a pretty big game. =Fun Fax= - This game underwent many changes, the biggest one being of its artstyle. It was originally going to use 16-bit sprites, but I wanted the artstyle to be more unique, and when presented with the opportunity to do so, why pass it up? - The music is also 8-bit-esque, which is a thing I kept from the old style. It was originally going to go with the sprites, but even after the change, I thought it'd be cool to keep chiptune sounding music with cartoony graphics. - This game has technically been in development for over a year, but I took a long break, and only recently, within the past 5 months or so, came back to work on it again.