INFO Having been working on this only seven months or so, it's still in an early stage of development. So if you have any suggestions, or anything to say, really, please, please speak up. This is only one of a few really ambitious projects of mine and I have a habit of not sharing incomplete work, and another habit of not finishing my projects, so this is a new experience for me personally. This will (hopefully) become a proper game at some point. Once again, if you have any questions about anything related to this, suggestions or suggestions that are almost definitely not going to be helpful to me, criticism that's helpful, helpful advice, or requests for helpful advice, well, that's what the comments section is for, so take advantage of it. There is a level editor in place: activate it with the J key. UPDATE NOTES v0.3.0: Block reductions, bigger level, level editor bug fixes, code for the lift v0.2.0: Framerate improvements, level editor improvements, collision improvements v0.1.0: First showcase CREDITS 3D triangle Z-clipping script: @Howtomakeausername Hyperspeed triangle filler: @littlebunny06 Hyperspeed triangle filler reorders: @cs4912647 Concise 2D point inside triangle: @ChromeCat_test 3D orbit point about point script: @Scratch-Minion Fast pen text engine: @-Rex- Fast pen text engine optimisations: @cs4912647 Fast pen text engine Curvature font: @-Rex- Fast rectangle filler: @-Rex- RGB to HSL script: @papipupepappa HSL to RGB script: @papipupepappa