FOR MELIMELON Hii, ok so I'm gonna give you a quick explanation of why i made this before I tell you exactly what it is (aka not just a white screen) one little detail I noticed in your point-and-click is the written buttons/options. so i noticed that what you did was make separate sprites which, once clicked, activated the next bit of code. I used to do the same thing in one of my dating sim projects, but I quickly realised that I had to click the start button about 10 times before it would work, because since the text was so narrow and had so many loops and holes and shapes, my cursor would keep missing it (and so would my fingertip, on screen) SO, what I did instead was I deleted that sprite, and put the text and the illusion of a button on the sprite behind it (which previously was a mostly codeless background sprite). what i did then was i used code so that when i clicked the area where the text was, even if my cursor/thumb didn't actually touch the text and missed, touching the behind sprite instead, it would still activate the next bit of code what i did essentially was use code to establish an area that, if clicked, would have a different outcome than the surrounding area of that sprite. now here's the fun part - start the project, and press space. see those corners? I've coded it so that if you click in between / inside the space of those two corresponding corners, no matter what, the action is triggered - the popping noise (irrelevant, you can put a broadcast there instead and code it to do whatever you want) so yes, technically you're clicking the background, BUT LET'S PRETEND IT'S A SPRITE FOR THIS OKAYYY (and let's pretend the corners aren't sprites either, they're only there to help u visualise) so even though there's only one sprite on the screen, you're clicking on a square and it triggering an action that you can't trigger on any other area of the "sprite" (again, ignore that it's the background - it's functioning as a sprite for this exercise) now if you want proof of this, hold down a+b+c and move your cursor to move the red corner, and x+y+z to move the blue corner - no need to make a new sprite to make a new option to click, when you can resize the area in which you can click, ON THE SINGLE SPRITE!!! it's a miracle, right?? if you wanna see how you can specify areas, just look inside the project, and go into "Backdrops" code (again, functioning as a sprite, so it doesn't matter) ANYWAYS take a look, see if you can figure it out NOT TRYING TO CRITICISE YOUR CODING TECHNIQUES BTW, just saying here's a trick I found, and it helped massively, so I didn't wanna gatekeep anyways! hope this helped <33 cal