(}-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-{) I made a scratch shooter in one block… sort of. Yes, the entire game runs entirely in one block (not counting the “when flag clicked”). No, it is not hacked. No, the block count is not one (or two). Click “see inside” to see how I did it. Lag? Try turbowarp: https://turbowarp.org/1050311856 Discuss the project here: https://scratch.mit.edu/discuss/topic/773152/ Remix and create your own projects like this! (}-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-{) GAME INSTRUCTIONS: - Classic shooter game. Move around with WASD or arrow keys. Player points towards your mouse. Player shoots if your mouse is down. - Bullets have strikethrough. - 3 enemies: • Zombie - Regular enemy. Comes at you slowly. Gives 1 point upon defeat. • Goblin - Smaller enemy. Comes at you faster. Gives 1 point upon defeat. • Troll - Bigger enemy. Comes at you very slowly and takes many hits to defeat. Gives 10 points upon defeat. (}-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-{) NOTES: - Most notes are in the project. - Not made for a griffpatch academy game jam this time, unlike my other newer games. - Enemy limit is 40 on screen at a time to actually make this possible. I could add more, but it would be more laggy. Same with the score, limit for that is 9999. Bullets on screen logically and mathematically max out at 4, unless somebody informs me otherwise. - Reused all the enemies from my other game, Rocket Guy (with the exception of skeletons, but I could add them if people want me to): https://scratch.mit.edu/projects/969486330/ - Should I add upgrades? Tell me in the comments. (}-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-{) CREDITS: - Thumbnail inspired by this project: https://scratch.mit.edu/projects/798735133/ - The people who did scratch projects in one sprite or one script for inspiration. - Music from this video: https://m.youtube.com/watch?v=rfx2nt6LtA4&pp=ygUYTW9kdWxhdGlvbiAtIG9uIHRoZSBtb3Zl (}-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-{) TAGS: “_waffle_”ifyousawthis