THIS PROJECT IS UNFINISHED! IT MAY OR MAY NOT BE CONTINUED IN THE NEAR FUTURE! Everything is explained inside the project itself, just click the green flag! NOTE: Currently not mobile friendly.
ᴍᴜsɪᴄ Kevin MacLeod - Unity ʙᴀᴄᴋɢʀᴏᴜɴᴅ ɪɴғᴏʀᴍᴀᴛɪᴏɴ & ᴄᴏɴᴛᴇxᴛ • I signed up for a 12-month weekly intensive as a computer science alumni at the Andrew Griffin University in England (griffpatch.academy). • For those of you who don't know, Griffpatch Academy (also known as Andrew Griffin University) is a prestigious polytechnic institute in England, founded by Andrew Griffin (@griffpatch) that hosts computer science and programming classes online. • I attend a game design course and this is my current work (for Course 1 of the intensive). • This platformer has been themed after a generic outdoor parkour course, but abandoned, as in "The Last Kids on Earth". • If the player appears dispositioned or floating in midair it is a result of the hitbox definition. ʙᴜɢғɪxᴇs • Module 2.3 - Noclip correction algorithm (fixed by @nexo74) • Module 5.3 - Platform transportation stability (fixed by @nexo74) ᴄᴏɴғᴇssɪᴏɴᴀʟ Ok, I'll admit, there's no such thing as 'Andrew Griffin University', it's just 'Griffpatch Academy'. However the latter is a real thing which I am a student at. I wrote 'Andrew Griffin University' and used more sophisticated terminology to increase the message quality BTW.