Beastlead is a game about monsters which are capable of undergoing transmutation by learning, gaining wisdom, and experiencing high stress a la combat. They often seek the aid of humans or very wise monsters (as they are unable to adequately train themselves, they need a guide) and participate in organized combat events (they need a catalyst). You are the leader of a team of monsters, training them to be the strongest they can be so that they can win matches and hopefully be transmuted. … BEASTLEAD is a game intended for 2 players. Each player starts with a main deck of 50 cards, which must include at least 1 basic Monster, and may not contain more than 3 copies of any card name or more than 1 copy of any Monster name. Each player's advance deck may include up to 8 cards, but may not include more than 1 copy of any Monster name. A match in BEASTLEAD is won when: -The opponent has no Adrenaline cards to draw -The opponent has no Monsters remaining on the field -The opponent fails to draw due to having no cards in the deck To start a match in BEASTLEAD, first find an opponent who has a legal deck and is willing to play. To set up, set your main deck to your right, and your advance deck to your left. Leave room between them for 5 cards- This is where your Monsters will go during gameplay. To create your hand, choose a basic Monster from your deck and set it aside, then shuffle the deck and draw 5 cards. After this, the Monster you chose goes in your hand. Mulligans are not allowed in BEASTLEAD. To set up your Adrenaline cards, draw 10 cards from the top of your deck face-down. Then, place the face-down cards in an even line in front of your field. Do not look at these cards. After all this is done, place up to five Monsters face-down in front of yourself, between the main deck and advance deck. Leave room between yourself and your Monsters for five more cards, as this is where your Assist cards will go during gameplay. Once your field is set, announce that you're ready. Once both players have announced that they're ready, then flip a coin. If the coin lands on heads, the one who flipped the coin gets to choose whether they'll go first or second, and if it flips tails, the other player gets to choose. Then, the game begins. TURN 1 On the first turn of the game, the turn player must skip both the draw phase and the move phase. They must instead directly enter and exit the main phase. They may play Monster, Technique, Assist, and Arena cards as usual. During the main phase, the turn player can: -Play as many Monsters as they like -Teach one Technique -Play as many Assists as they like -Advance as many Monsters as they like TURN 2 After turn 1 ends, it's player 2's turn. At the beginning of turn 2, it is the draw phase. During the draw phase, the turn player must draw at least one card. If the turn player has fewer than five cards in their hand, they may draw cards until their hand has 5 cards in it. After the draw phase, it immediately becomes the main phase. After the turn player is done with their main phase, they should announce their next decision- either go to the move phase, or end their turn. During the move phase, the turn player may have each of the Monsters rhey control use a move it knows. Each Monster can only move once per move phase, but not every Monster you control has to move. KEYS: Draw phase (draw cards until you have 5 cards in your hand, or draw 1 card) Main phase (play cards- any number of Monsters, Assists, and Advances, but only one Technique) Move phase (optional phase, your Monsters can use one move each, but do not have to)
My continued work on this game will be exclusively offsite. I'm making the art and layout in Paint.Net and Krita and will test gameplay paper-free in like, Tabletop Playground. sorry the card from current development looks like crap, Scratch ate all my pixels you ever convergently settle on the Magic card structure without ever intentionally referencing Magic. Like I use Pokemon and Yugioh as my primary reference points, and then look at indie stuff on the side. I did not look at a Magic card during dev until after I made this. And the only reason I DID look at a MTG card was bc I looked at the final product was like "wait... That looks familiar..." *googles it*