Heya! ======= improvements over version 3: added enemy attack code; it'll kill you! enemy only moves at renders end, i.e. only when rendering is done. This should help with the enemy not matching the landscape. redid death code so not everything is obscured. still haven't fixed the speed... ======= Improvement over version 2: added enemy code; shoot it! the 3 secnd wait before moving the enemy to simulate movement is so it can line up with the wall movement. ======= Improvement over original demo: ammo is nly used after reloading (in first version, ammo was very rapidly depleted if you held down the mouse button). ======= This is a demo of a slightly playable doom game for scratch. I'm using JD Wardrop's doom sprites and music, JacoolFix's "pen" rayxaster, and my own custom Doom engine. You can move around with WASD and fire with Left click. F is switch weapon. Enable Turbo Singlestepping to help the speed. Ammo is broken in online version; only pistol ammo is implemented online. Todo: implement items, improve render speed.