Simple stamping tile scrolling. Press the arrow keys to scroll around. Slide the Step slider to change the speed you scroll at. New: Press T for headache prevention! Note - may cause eye strain in bright environments. New: Use tileX and tileY lists to lock sprites to locations of tiles. Note: Running the scrolling engine in the editor now will lag. This is fixed in the public viewer. New: MouseControlEngine contains a script for mouse control. Hover your mouse near the edges to scroll towards that edge. Corners work too, somewhat.
The tiles are as they are because they are 'undefined' tiles. They have a generic texture that merely says they are there. You can use costumeList to assign costumes to tiles - the default is 1, the undefined tile. Do not remove or modify the undefined tile's name (I suggest you don't modify the tile art either, as it might not fit if you don't do it right), as if the engine is unable to find the proper tile or it breaks, it will resort to the undefined tile. Use costume numbers in the list for easier setup. Take the scrolling engine and use it how you wish, but please do give credit. This engine can also be modified to use clones relatively simply, allowing you to get feedback from the tiles. However, I would not advise this as the tiles shouldn't need to run scripts and the engine might lag. If you do wish to make that happen, then you should make it so that as soon as the clone scrolls off-screen, it deletes itself to conserve resources. I am working on expanding this for a 3D effect. I have updated this engine to be effectively 1s1s. It should work as it did before. (It has one custom block so it runs without screen refresh to make a smooth effect, so it's really, at it's core, a 1s1s1d project.)