Click to select a tile, then click on the map to set it in place. Up, Down, Left, Right arrows to move around map. Z + X to see different tile sets. Caution: Space clears current map. A to review map pic for a sec without tiles on it. S to stamp tiles, collision boxes + retrieve warp data for that map. D to delete collision box clones. Needed an easy way to generate map data for a Zelda game. Not done yet, but getting somewhere with it. TY @TheUltimatum for the inspiration. Once the remake is done, it'll be epic! scratch.mit.edu/projects/102746225
Chopped map apart with ImageMagick, removed duplicate tiles with Geeqie, then batch renamed 'em all in Thunar If you need to know where you are on the map, Alpha-Numeric coordinates can be found here - vignette3.wikia.nocookie.net/zelda/images/f/f1/Koholint_Island_Coordinate_Map.png I used this map for tiles: spriters-resource.com/fullview/9444