_ Instructions _ (Compulsory reading) Strongly Recommend Turbowarp, it normally runs out of clones. Plus, it is a big project, so it gets laggy at times. (Link Below) (More underneath the link!) https://turbowarp.org/1051739624?clones=Infinity *For people who don't have time* -> If you must, you can go in the project and to the De-Lag sprite, and manipulate the resources, but I highly recommend you to play the game normally, as the time-consuming part is also part of the game itself. Maybe take time and play through another time? This is a demo version! It may get more improvements later on, but for now this is all I could manage to code in the limited time. Crafting tree is limited, may get more updates soon. Key presses -> Arrow keys to move the raft -> WASD keys to move the player(ZQSD for AZERTY) -> E key for inventory/crafting -> When placing crafted items, Arrow keys to move the item, space to place it(Doesn't matter where you place the items, you will get the same effect). -> Press U for detailed information/debugger -> Press R to debug the raft Tips -> More crafting recipes are unlocked as you create better workbenches. -> The further away you get from (0,0), the better rewards the islands give you. -> Islands don't spawn on chunks with a cx of 0. -> Islands spawn in the center of a chunk, if you find one, try moving straight vertically or horizontally! -> There is no beating the game, it is just an adventure game. I might add a save/load system soon enough. -> You HAVE to look for islands, they are your sole resource supplier. -> You can walk onto islands by moving the raft so it is touching the shore, and walk onto the island. -> Items are collected by touching them. (From here on, it is not compulsory to read, but you can read if you want a deeper dive-in to the game.) _________________Further Tips_________________ _How to use the debugger_ _Basic System Knowledge Chunks: Chunks are a 1000x1000 sized square chunk of the level. The chunks, laid out make out the level. Chunk Coordinates: Each chunk has its own chunk coordinates, or cx & cy. For example, the chunk containing (0,0) would have a cx and cy of 0, and the chunk to the right of it would have a cx of 1 but a cy of 0. Chunk loading: The system divides the level into these chunks. It loads them(filles the chunk) when close enough to the player(a 1 chunk difference), and unloades them(empties the chunk) when too far. The chunks loaded are all listed in the "Loaded Chunks" list. Island Generation: Every time a chunk is loaded, it has a chance of becoming an island chunk. Island chunks have a island in the middle of them, with other resources you wouldn't find on normal chunks. They are shown on the "Islands" list. _Variable/List Definitions Scroll X & Y: The coordinates of the camera(player/raft) on the whole map, in pixels. SX & SY: The speed x and y of the raft. SPEED: The speed the raft is travelling in. DIR: The direction the raft is travelling in. POWER: The power of the raft, or the acceleration. PCX & PCY: The chunk coordinates of the chunk the camera(player/raft) is in. Islands(List): Lists the chunks where have been loaded and are an island chunk. Loaded Chunks(List): List the chunk where have been loaded. On Island: Shows 1 when the raft/player is touching an island. Cam Follow Player?: Shows 1 when the player is walking on an island.
Raft Tile by O_Lobster, provided by griffpatch. Quite a few art, inspired by "Animal Crossing: New Horizons" Game itself inspired by "Raft" - Update Directions - Thanks to all your suggestions, I have a ton of things to do. But first, I will have to say that I can't have all your suggestions made into ideas. I will try to add as many things as I can, but I probably won't be adding most of the ideas. The list below can be changed at any time, and is there to show you which direction I want to bring the game. I will also proabably take time to update it, and only update it after I am done with the month's project. Priority: Likely to be added sometime 0 - More Crafting Recipies! 0 - More Placeable Items! 1 - Island looks Redesigned! - RicDiamond1477 2 - Broken Rafts! - RicDiamond1477, sameastbhud Less likely to be added 3 - Food system(w/fishing)! - Captain_KNDraco, RicDiamond1477 4 - Island Deco!(Trees and life) 5 - Pets and cages!(Moving cuties) - Scratch-climber 5 - Survival system!(Monsters, health bar, weapons) This game was coded by wy111004(me) for the Griffpatch Academy August game jam. The theme was "Moving Home". - The raft is your home. Live with it, Sail with it, and Build it. I had a wonderful time coding it, I've always wanted to code a Open world - Infinite generating - Survival game, and this is the result. Hope people enjoy it!