CONTROLS --------------------------- Space = Start WASD - Move your jet Space (After you start) = Shoot your gun F - Drop a bomb (Kills all minor enemies on screen, does medium damage to bosses.) [ You only have 3 bombs, use them wisely! In the future, I plan to make bombs drop at a rare rate when you kill an enemy, so make sure you pick those up! They'll give you another bomb to use! ] --------------------------- The boss stage may be a bit buggy, but remember, this game is a W.I.P.! I will be de-bugging it later. Get 100 score to get to the boss stage. Nothing happens after the boss stage except more minor enemies spawn infinitely, but nothing after them.
UPDATE 0.1.3 - 9/4/25; - Added level transition screen placeholder. - Added barebones mechanics for upgrade system. - Added rate of fire upgrade. - Added gun upgrade. - Nerfed initial player fire rate. - Buffed bomb damage to first boss. (For testing purposes, will be fine-tuned later.) UPDATE 0.1.2 - 9/3/25; - Added placeholder for Level 2 - Fixed a bug that didn't delete bullets when hitting an enemy. - Fixed a bug that caused boss music to play infinitely after boss was defeated. - Fixed a bug that prevented bombs from damaging the boss. WARNING: This game is still a W.I.P. and really, barely anything is done. Just the title screen, and the base mechanics of the game. I know, the timing is a bit off, but I'll fix that later. So, eh, I tried to make it like... A retro-ish style game. Dunno how well I did, but I REALLY am liking the way this is turning out. In development features are: Missiles More boss battles! Gun upgrades/Upgrade shop More Enemy Types Levels Cutscenes Story