good luck completing this lol ----------------------------------------------------------------- wasd to move mouse to aim your zappy zapper click to activate your zappy zapper (small cool down) that's pretty much it. pro tip: the right side of your zap hit-box is larger than the left side, turn left from your target to get a little more reach with it. removed non paint entities and replaced them with the reddest paint of all paint made the game slightly easier to accommodate for the harder version being easier than the normal one previously Reworked the final phase. -New Hazard: Void Minion - Variant of Minion. Cannot be defeated with a zap, but only stunned temporarily. Faster than you. Does damage upon contact. Can be defeated by colliding with the final boss, dealing 1 damage for you. -New Hazard: Void Missile - Variant of Homing Missile. Doesn't lock onto you, but goes extremely fast. Can be redirected to boss, dealing one damage. -Gave the final phase a shield mini-phase upon reaching dangerously low health. In this phase, the final boss is invulnerable to normal zapping, meaning you must use the new hazards to damage him eight times before you get overwhelmed (Trust me it's very easy to die here. It took me like an hour to beat this without infinite lives/regeneration) Changes to First and Second Phases. -Pulse now activates based on proximity, and hitbox lingers for a much shorter time, but with a more consistent stun time. -Homing Missile no longer slows down during second phase. -Blackhole now slowly pulls you towards it instead of dragging you from across the map. Both Pulse and Blackhole now appear in Final Phase. Final Phase summons changed to hopefully be easier. Added Overhealth in Final Phase, where as long as you stay above 3 health, you can passively regenerate to a max of 6 total health.
music from slap battles. #slapbattles, #slap battles, , boss fight