arrow keys - move
sprites and undertale by toby fox and temmie chang a project showing (what i think) is the proper way to animate overworld characters what this does: - allows the player's direction to not change when going diagonally - not use any wait blocks for animation because it's laggy - uses variables to detect x or y movement to determine if the player should be animating or not (this also fixes a problem with character animation when colliding against a wall, but i haven't implemented any because this is just a showcase for animation)