This is a mini project I did as an excuse to do something on scratch again other than art INSTRUCTIONS: controls: control bey 1 with w/a/s/d and control bey 2 with the arrow keys starting: each player will start off by taking control of the cursor and dragging their bey by the hitbox (the colored bit) and taking it to where they want to start after the starting spot has been set, each player will decide which direction their beys start in using a/d and the left and right arrow keys charge the beys using s and the down arrow, the charge will go down in the starting phase if you are not pressing the button release your bey with w and the up arrow key battling: you will loose the ability to charge and drag your beys once you release them, but you can still rotate the beys (note: each player has a limited amount they can rotate their direction before they have to wait for their rotate charge to go back) win conditions: the project and battle will end once one of conditions are reached one of the beys loses all of its health. if one of the beys reaches 0 or less hp, the battle will end. the winner is decided depending on who has the most health/who still has health after the battle running out of spin/energy. if a bey reaches 0 energy, the battle will end. the winner is whoever still has some energy left
HOW TO READ THE STATS/VARIABLES: the remaining rotate charge each player has left: the labeled variables at the very top of the screen remaining energy for each player: the variables at the top of the screen under the rotate charge variables the health each beyblade has: at the top under the energy weather the bey has been released or not:the middle of each side (says yes/no) bey colors: the labeled sliders at the bottom of the screen