[NOT FOR NEW SCRATCHERS] [PLEASE BE SIGNED IN FOR THIS PROJECT] Welcome to Tactical Squad, where the pitch is yours to dominate. Go from a beginner manager to a world-class team leader as you play matches against other teams. Compete for glory and bring your Ultimate Team to the top. Sign players from Player Picks and sell unwanted players to create the very best squad. Play Tactical Squad today. Any good football fan would be able to visualize the match happening in their head. [[-- FAQ --]] Q. When is Feature 'X' or 'Y' coming? A. If it's in the changelog, it's probably coming pretty soon. Otherwise, feel free to write it in the comments so that I can add it in future. Q. How do I request players or features? A. Use the comments section, like I just said.. Q. Why can't I add, edit, or remove players to the 'key' list? A. The 'key' list is hackproof. To remove a player, click discard. Or, sell them if they are 85+ in shop > market > sell. Then you get some coins as well.
[[-- Changelog --]] v2.0: Account connectivity is here, with version v2.0. It now automatically searches the database (a json file if you're wondering) and checks if you've played before. If you have, it loads all your data. If not, it creates a spot for you in the database and every 15 seconds autosaves your data. However, if you can't access your data, then the server is probably offline. If the server's offline, then you will be playing an offline game mode, which doesn't save any of your data. v1.9: It's here - Saving and Loading with codes! It's not yet cloud-based; that's something for v2.0. Let's see if we can get 100 views for that! v1.8: Reworked the ENTIRE player system from the ground up so that it now operates from a dictionary. (yeah you probably don't understand why this is worth the time). Basically, in layman's terms, the project sends, say, '28' to the server instead of 'Lionel Messi', '90', and 'RW'. v1.7: [indev upto v2.0]: Adding ScratchAttach cloud connectivity and saving to your scratch account. v1.65: Changed the functionality of discard/sell, and removed the build button - your team updates in real time to any edits you make. Also removed the functionality to play matches when you don't have a full team. v1.6: Added a basic buy/sell transfer market system. v1.5: Added player picks, spend coins and choose from multiple players which one to add to your club. v1.4: Added team building system to use packed players. v1.3: Added shop and 2 player packs. v1.2: Added rewards system (coins) for matches. v1.1: Added matchmaking. v1: Initial Release.