This is the Alpha release of Color Chaos! This version includes the movesets for Red and Blue. I kindly ask all who play to look for bugs, recommend things, or to share combos they have made! Listed below is the statistics of the Red and Blue movesets and basics. Punch: Do 1 dmg per tick (5 dmg on average) Dash: Boosts player forward (E, O) Red (Offense): WAD to move, S to punch. Ability: Strong Punch (3 dmg per tick, 7.2 second CD) Special: Better Dashes (dashes go further) Passive: Quicker Punches (Punch CD 0.08 seconds less) Blue (Defense): IJL to move, K to punch. Ability: Counter (21 dmg, 7.9 second CD[2.7 if miss]) Special: Faster Dashes (Dash CD is 0.7 seconds faster) Passive: More Max HP (115 max HP instead of 100) OTHER THINGS: I am aware of there being no side collsion, im not gonna make it yet lol The feature of blues counter cooldown being shorter if it misses is buggy, it takes at least 2 uses for it to function. I hope you enjoy my game! I will release a beta in the future with ultimate attacks, maps, and 2 new characters; yellow and green! tagssss #all #games #battle #fight #color #fighting #chaos #colorchaos #alpha RE9MT1MgSVMgVEhFIEtFWQ== nGmni akr bogpitr Fmeorcbi usxfyyr uiw!