WASDEQ - move camera. WASDEQキーカメラ移動 Arrow Keys - rotate camera. 矢印キーカメラ回転 The goal of this project is to make the red square (sprite) to be as closely aligned with the green square (pen, displaying correctly) at all times. It uses the fisheye effect to warp the red square costumes around, then slightly adjust size and y position. I've tried making several formulas for fisheye, size and y position, but there are always slight problems at certain angles, for example if you move the camera very close to the square. The slight errors could cause serious gameplay problems if this is used in a 3D platforming game. Until then we should avoid making large floor platforms with this. この作品の目的は赤い四角(コスチューム)を緑色の四角(ペン)とできるだけ合ってるように表示させることです。ずれてしまうところが色々あって3Dプラットフォーマーで使ったら問題になるかもしれない