as a runner, run from bomb as a bomb, try to pass the bomb to runner before the time runs out if there is less than 4 players, the remaining players will get extra lives you are the player who spawns first click to use your ability that you got randomized runner abilities: push: push bomb away, has a high range dash: dash a small distance zap: throw a lightning bolt which can stun bomb overclock: slow down and then release an electric explosion which speed up (more effective with less players) and reduce cooldown of nearby runners, can stun bomb on close distance bomb abilities (you need to use it to pass the bomb): tag: pass the bomb with medium range, has an extremely short initial cooldown charge: stay in place before quickly moving foward, can be cancelled by push throw: throw a tiny bomb that can seek and pass shockwave: windup before releasing a shockwave that slows runners down and can pass the bomb if a runner got hit enough passives are also randomized runner passives: default: no changes overcharge: + slower-decaying speed boost + ability recharges faster based on speed boost - -40% ability recharge speed - -50% speed boost getaway: + passing the bomb will temporary turn you invisible (and invincible), attacking temporarily remove stealth - no escape speed boost adrenaline + staying near the bomb will increase your speed - no escape speed boost bomb passives: default: no changes fireplay: + more low time speed + ability recharges faster on low time - time counts down twice as fast phantom: + staying far from players will turn you invisible (and invincible), attacking temporarily remove stealth - -30% ability recharge speed pursuit: + staying near a runner will slowly increase your speed, resets when going too far - no low time speed
just a silly bomb game made in 2 days trying to recreate how it feels to play with people UPDATE LOGS: added third abilities and passives added deathmatch added fourth abilities and passives added new gamemode that appears 50% of the time