WASD or Joystick to move. (Switch movement style in main menu) Welcome to The Box Trial: an infinitely-lasting pocket dimension where you have to dodge a whole lot of enemies. You only have 3 health, and enemies get faster over time, so be careful! This game will be getting updated occasionally, so things will change. Follow for updates, as i will re-favorite the game if it updates. -------------------------------------------------------------------------------------------- Update Log: -------------------------------------------------------------------------------------------- September 9th, 2024: Changed frequency of enemies, making bullets spawn faster, lowering cooldown after subspace tripmine spawn, etc. August 17th 2024: Added progressive difficulty, "speeding up" the enemies over time August 16th, 2024: Game released, added mobile controls later that same day
Smoother game: https://turbowarp.org/1056097215?fps=60 Or https://turbowarp.org/1056097215?interpolate huge thanks to @grkw2020 for helping me make mobile controls! All enemies despawn when you die, so that the box can be clear everytime you start a new round. A guide to the enemies: Bullets: Bullets are small white enemies that fly in a straight line from one spot until they hit the player, or the edge of the map. If it touches the player the bullet will make the player lose one health. - Progressive Difficulty Factor: the bullet speed starts out as 15 steps, slowly speeding up over time. Beams: Beams are long white enemies that span across the entire map in length. They point towards the player or at a random point and deal 3 health if touching the player. Beams are pretty wide too, and will spawn at a rate of 1-3 at a time. Don't worry, as a red laser will appear a bit before the beam, warning the player of its presence. - Progressive Difficulty Factor: the reaction time for the beam starts out as 1 second, slowly lowering down to 0.1 seconds over time. Subspace Tripmines: (Inspired from an item in Roblox) This explosive will appear visible marked with a white border and exclamation mark for a few seconds, and will then be permanently invisible. If the player or another enemy touches it, the tripmine will produce a visible white explosion which if touched by the player will deal 2 health. - Progressive Difficulty Factor: the subspace tripmine starts out as being visible for 3 seconds, slowly lowering to being visible for 0.2 seconds over time. A guide to the powerups: Hearts: Spawn randomly inside the box and heal back one health each time.